Plane Crazy motor 2 tolerance dictates how responsively the Motor 2 block rotates and directly affects mechanical stability. Setting a higher tolerance reduces physical wobbling across heavy assemblies, while lower values can cause sluggish rotation or loose hinge sway. The tolerance slider caps at a maximum value of 20, though community wiki documentations vary on the stock configuration, listing defaults of either 3 or 10 depending on the documentation source.
Motor 2 Configuration Settings
The Motor 2 block in Plane Crazy provides mouse tracking and directional steering for vehicles, turrets, and mechanical suspensions. Unlike the standard Motor block, Motor 2 does not support motor locking. Configuring the sliders correctly prevents physics glitches and unwanted swaying.
| Setting | Minimum Value | Maximum Value | Documented Default | Primary In-Game Function |
|---|---|---|---|---|
| Tolerance | 0 | 20 | 3 or 10 | Regulates rotation responsiveness and dampens hinge wobbling |
| Speed | 0.00 | 50.00 | 1.00 or 0.00 | Controls the rotational velocity of the motor in radians |
| Max Torque | 0.00 | 1000.00 | 100.00 | Determines rotational force and resistance against opposing physics |
| Max Angle | 0.00 | 180.00 | 0.00 (or 45.00 in Servo) | Sets the hard turning angle limit when operating in Servo mode |
How Tolerance Affects Build Stability
In Plane Crazy mechanics, tolerance operates as a stabilization parameter. When parts attach to a Motor 2, physics constraints can introduce elastic sway. According to community testing and wiki documentation:
- Higher Tolerance (10 to 20): Tightens the motor response. More tolerance yields less wobbliness across rotating assemblies. It allows motorized joints to snap toward their intended alignment faster.
- Lower Tolerance (0 to 3): Loosens motor precision. This can produce loose tracking, noticeable rotational latency, and exaggerated swaying when carrying heavy armor slabs or weapon arrays.
Because Motor 2 joints cannot be locked through standard motor-locking techniques, setting appropriate tolerance values is the primary built-in method for stabilizing moving sub-assemblies.
Documented Player Setups
Community builders rely on specific Motor 2 tolerance numbers depending on whether the vehicle uses Servo controls or free-floating mouse tracking.
Gyro and Mech Stabilizers
In community tutorials focusing on gyro mechs and railgun platforms, builders configure Motor 2 blocks to handle aggressive turning speeds without snapping out of alignment:
- Tolerance: 10
- Speed: 50
- Max Torque: 500
This combination provides fast directional adjustment while maintaining enough joint stiffness to keep dual-gyro assemblies from shaking the cockpit apart.
Motorized Hover Tank Suspensions
Advanced suspension setups utilize Motor 2 units connected to angle blocks and hover thrusters to tilt propulsion angles for high-speed drifting and strafing:
- Tolerance: 20
- Max Angle: 20
- Speed: Maximum (50)
- Servo: Enabled
Setting tolerance to the maximum of 20 ensures the hover thrusters tilt almost instantaneously when the forward and reverse keybinds are triggered. This rapid response allows the vehicle to transition momentum without wobbling between direction changes.
Why Motor 2 Wobbles and the Massless Mechanic
Wobbling on a Motor 2 is not always caused by low tolerance settings alone. Plane Crazy incorporates a built-in "Massless" mechanic on rotating components:
- The Massless Trigger: When a Motor 2 has a Max Torque setting of 100 or above (or speed greater than 1), attached parts lose their physics weight to compensate for weak motor joints.
- Center of Mass Desync: Moving constraint pegs, such as motor shafts, cannot become massless. If external constraints are placed far from the main Motor 2, the center of mass separates, producing uncontrollable wobbling regardless of tolerance.
- Stacked Motors: Stacking two Motor 2 blocks directly together frequently causes severe physics jitter if the attached weight is slightly off-balance.
- Water Buoyancy Flings: Massless parts possess extreme buoyancy parameters. When large builds containing high-torque Motor 2 units touch water, the physics engine flings them violently into the air—a primary reason why high-speed shredder builds cannot enter water without glitching.
To mitigate wobbling, keep heavy parts centered directly on the Motor 2 axis, avoid chaining loose Motor 2 joints directly atop one another, and adjust tolerance toward 10 or 20.
Frequently Asked Questions
What is the maximum tolerance for Motor 2 in Plane Crazy?
The tolerance slider on the Motor 2 configuration menu ranges from 0 to 20. The maximum achievable setting is 20.
Can you motor lock a Motor 2?
No. Community documentation confirms that Motor 2 locking is not currently possible in Plane Crazy. Motor locking only works with standard Motor blocks.
Does setting tolerance to 20 eliminate all shaking?
No. While setting tolerance to 20 maximizes hinge responsiveness and reduces joint slack, it cannot resolve physics shaking caused by off-center constraint pegs, stacked Motor 2 joints, or weight imbalances triggered by the massless mechanic.













