Plane Crazy PVP weapons determine the offensive capability and survivability of every combat craft in the sandbox title developed by Plane Crazy Developers (rickje139 and madattak). Combat in dedicated PvP and VIP servers revolves around a combination of direct-fire weapon blocks, projectile launchers, explosive munitions, and custom player-engineered weapon systems.

Understanding weapon limits, projectile velocity calculations, and block-specific configuration toggles is necessary to build effective fighters, bombers, tanks, and anti-meta vehicles.

Core PVP Weapon Blocks Overview

Plane Crazy features five standard weapon blocks and three seasonal event blocks that can be accessed through the mechanical menu or Game Passes. Weapon blocks have strict placement caps per build to prevent severe server degradation.

Weapon BlockPlacement LimitDimensionsDamage TypePrimary Use Case
Rocket12 to 201x3Explosive splashMedium-range anti-vehicle strike
Gun101x1Kinetic direct fireHigh-speed strafing, mouse turrets
Explosive Block / Ball200 each (400 total)1x1Area explosionFree-fall bombs, torpedoes, armor plating
Cutter999 to 1,2001x1Contact / RammingShredder builds, melee collision weapons
Fireworks41x1Kinetic / ExplosiveRapid-fire suppression, rear defensive flak
Lava Spitter22x1Continuous thermalClose-range erosion, player elimination
Water Jet62x1Physical impulseNon-lethal displacement, player disruption

Community wiki records note small variations in placement limits over different game revisions, such as Rockets being listed between 12 and 20 blocks and Cutters between 999 and 1,200 blocks.

Standard PVP Weapons and Mechanics

Rockets

Rockets occupy a 1x3 block footprint and serve as the most common offensive projectile for aerial and surface craft. When fired (default keybind: F), rockets launch with a slight input delay of roughly 0.2 seconds depending on network latency.

A critical mechanical trait of rockets is that their forward flight velocity scales directly with vehicle speed. A rocket launched from a stationary position travels slowly and is easy to evade, whereas a jet flying at 500 to 600 Studs Per Second (SPS) imparts its momentum into the launched projectile, making it far harder to dodge.

In the configuration menu, players can toggle the Legacy setting:

  • Legacy Enabled: Disables active target tracking and reduces trajectory correction, but yields higher impact damage. Recommended for unguided bombardment and high-speed boom-and-zoom passes.
  • Legacy Disabled: Activates target homing within a narrow forward sensor cone. The tracking arc is limited, making it unreliable against targets turning sharply at close range.

Rockets explode on contact with any solid structure, including loose parts, but cannot destroy 1x7 structural beams or explosive blocks.

Guns

Guns require minimal space (1x1 block), allowing builders to tuck them inside wings, fuselages, or nose cones. They fire small kinetic rounds at a rate exceeding 4 to 5 rounds per second per block, with a muzzle velocity calculated around vehicle speed plus roughly 1,500 SPS.

Gun combat in Plane Crazy relies on specific client-server networking mechanics:

  • Red Tracers: The red tracer is calculated on your local client and represents the actual damaging round.
  • Yellow Tracers: Yellow tracers are visual projectile renders that carry no actual server damage.
  • The Phantom Build Glitch: If a target is registered only through non-damaging yellow tracer hits during ping spikes, the game client may freeze the opponent's model in place. This creates a visual "ghost" craft while the actual enemy vehicle continues flying invisibly, placing the shooter at a severe tactical disadvantage.

Because guns do not damage explosive blocks, opponents using explosive armor will completely resist forward machine-gun fire.

Explosive Blocks and Balls

Explosive blocks and balls possess a massive combined block ceiling of 400 pieces per build (200 of each variant). Their blast characteristics and detonation triggers can be customized in the configuration panel:

  • Blast Radius: Configurable up to a maximum radius value of 12.
  • Impact Speed: Dictates the collision force threshold needed to trigger a detonation (configurable from 5 to 300, defaulting at 75).
  • On Impact: Detonates the munition as soon as it strikes an enemy build or primary infrastructure. Munitions do not detonate against standard natural terrain unless an impact velocity threshold is breached.
  • Arm on Key: Requires the player to press the activation key twice before detonation occurs. For bombers, this allows a single keybind to first drop the munition from a disconnector and then arm it mid-fall without triggering an immediate catastrophic self-explosion.
  • Ignore Self: Ensures that contact with parts belonging to your own vehicle will not trigger an accidental blast.

Because explosive blocks and balls are entirely immune to incoming bullets and rocket damage, builders frequently use un-keyed explosive blocks as reactive armor plating along tank skirts and jet fuselages.

Cutters

The Cutter is a contact-damage wedge styled similarly to a Pontoon block, designed to shear parts off opposing crafts on physical impact. It has practically zero reload overhead, but deals damage only when physical velocity is achieved during a collision.

Cutters feature a Self Protection toggle in the configuration menu, which defaults to ON to prevent the cutter from severing parts of the craft it is welded to. However, if an opposing craft incorporates an active Anchor Block, cutter collision physics are largely nullified. Furthermore, high server lag at speeds beyond 500 to 600 SPS often causes cutter hitboxes to phase through target builds without registering contact.

Seasonal and Game Pass Weapon Blocks

Seasonal blocks were originally introduced during limited seasonal events and remain available to players through the Summer Blocks and Winter Blocks Game Passes (available for 999 Robux each):

  • Fireworks (Winter Event): Functions as a multi-projectile rocket pod with a maximum cap of 4 blocks. It can discharge up to 30 shots per minute when spammed. Fireworks pierce through one block layer before exploding and feature an adjustable height/range setting (default 12, range 5 to 20). Projectile velocity scales with launcher speed, but firing at extreme forward velocities risks self-damage.
  • Lava Spitter (Summer Event): A 2x1 block limited to 2 units per craft that emits a broad cone of red particles. Affected blocks turn black, emit a burning audio effect, and break away over sustained exposure. Lava Spitters possess very low range and cause notable frame drops on lower-end devices, but can damage player avatars even inside VIP servers with PvP mode disabled. They are also one of the few weapons capable of eroding enemy TNT armor.
  • Water Jet (Summer Event): A 2x1 utility nozzle capped at 6 units. It discharges a narrow spray of pressurized water starting 1 to 2 blocks in front of the nozzle. While it deals zero damage to vehicle structures, it damages player avatars directly and pushes unanchored objects. It has virtually no impact against heavy motor-locked builds.

Key Weapon Settings Reference

Configuring weapons properly via the wrench tool is mandatory to ensure reliable detonations and prevent self-sabotage.

Setting NameApplicable WeaponsPermitted ValuesOperational Function
On ImpactExplosive Block / BallToggle (ON / OFF)Triggers explosion upon contacting a valid target or structure.
Arm on KeyExplosive Block / BallToggle (ON / OFF)First input arms the bomb; second input triggers detonation.
Ignore SelfExplosive Block / BallToggle (ON / OFF)Prevents the munition from detonating upon touching your own craft.
Blast RadiusExplosive Block / Ball0 to 12 (Default: 12)Sets the explosive splash sphere dimensions.
Impact SpeedExplosive Block / Ball5 to 300 (Default: 75)Adjusts the minimum velocity threshold required to trigger impact explosions.
LegacyRocketToggle (ON / OFF)Disables tracking while boosting direct base kinetic damage.
HeightFireworks5 to 20 (Default: 12)Dictates vertical projectile travel ceiling and burst range.
Self ProtectionCutterToggle (ON / OFF)Isolates cutter collision damage from your own connected craft blocks.

Advanced Player-Engineered Weapon Systems

Standard block weapons have distinct fire-rate and velocity ceilings. High-tier PvP combat frequently relies on mechanical systems that repurpose non-weapon components into custom artillery.

Custom Guided Missiles

Players construct independent, high-speed homing munitions using a standalone missile chassis mounted on disconnectors:

  1. Four explosive blocks form the core fuselage, rigged to a Rocket Engine set to primary propulsion.
  2. Four Motor 2 components are arrayed in a cross pattern around the front section, configured with Servo toggled OFF and speed adjusted to 50 for rapid mouse tracking.
  3. Delta wings attached to the Motor 2 pegs steer the missile directly toward the pilot's cursor.
  4. An aligned Camera block set to the launch keybind immediately shifts the player's perspective to the missile tip upon disconnector activation, allowing precise manual terminal guidance.

Compressor-Locked Beam Railguns

Developed within competitive PvP communities, the beam railgun bypasses projectile lead times entirely by projecting a line of explosive blocks across the map using camera-locking mechanics:

  1. A base jet fuselage is fitted with a Camera block aimed directly at an aligned target block on the same horizontal level.
  2. A sequence of Compressor blocks is looped across the build grid and alternated with explosive TNT blocks configured to maximum blast radius and armed on key.
  3. When spawned, the player clicks the Camera and re-welds it to the designated fuselage block (a step that must be manually repeated every time the build is reloaded or spawned).
  4. Activating the weapon key instantaneously expands the compressed TNT line straight through the crosshair line, creating a hitscan explosion capable of piercing armored builds.

Magnet Repulsion Cannons

Another custom railgun architecture uses Repel Magnets arranged around a 1x1 guide barrel to fling loose explosive balls or cutters:

  • Magnets set to push mode at maximum power surround an interior munition chamber.
  • Explosive balls configured to an Impact Speed of 20 with "On Impact" turned off are released into the magnetic field via a trapdoor or disconnector.
  • The magnetic repulsion accelerates the projectile out of the barrel at extreme velocity, delivering concentrated kinetic and splash damage with minimal travel drop.

Combat Metas and Counter-Strategies

The Plane Crazy PvP environment is heavily influenced by "Shredders"—agile, compact drones covered in cutter blocks and driven by high-speed hover drives or gyro cores. Because shredders close distances instantly and rip through fuselages, standard vehicles require specific design countermeasures:

  • Speed Thresholds: Maintain operational speeds above 500 to 600 SPS. Due to engine physics and network synchronization, cutters struggle to register collision damage against builds traveling at extreme speeds.
  • Rear-Firing Munitions: Equipping rear-facing Fireworks blocks or backward-oriented rocket racks allows pilots to punish shredders flying directly along their slipstream.
  • Explosive Armor Wrapping: Covering critical cockpits and motor cores with un-keyed explosive blocks prevents machine-gun strafing and dampens missile splash.
  • Water Utilization: Cutters and complex hover-drive systems frequently lose control or sink upon contacting the water surface. Forcing engagements low over the water limits the maneuverability of grounded shredder units.
  • Avoiding Blacklist Traps: While blacklisting a shredder pilot prevents their vehicle from interacting with you in non-PvP environments, blacklisting an enemy inside a PvP context can cause their cutter hitboxes to bypass certain block collision boundaries, effectively increasing their destructive lethality.

Frequently Asked Questions

Why do my gun bullets hit enemies without dealing damage?

Your shots are registering client-side yellow tracers rather than red tracers. In Plane Crazy, only red tracers execute confirmed server-side damage. If network ping is high or packet loss occurs, red tracers may fail to generate, resulting in zero actual damage and occasionally freezing the visual position of the target craft.

What is the advantage of turning on the Legacy setting on rockets?

Enabling Legacy disables the rocket's automatic homing capability, forcing it to fly in a straight path. In exchange, the rocket deals increased base damage upon impact. It is ideal for dogfighters who prefer leading high-speed manual shots or carpet-bombing ground targets.

Can PVP weapons be used in peaceful or non-PVP servers?

Standard weapon blocks such as rockets, cutters, and explosive blocks do not deal damage in non-PvP public servers. Fireworks can be fired in non-PvP environments for visual effects. Lava Spitters can damage player character models in private VIP servers even if global PvP settings are toggled off.

Why do my explosive blocks detonate the moment I drop them from a plane?

If an explosive block has On Impact enabled without Ignore Self or Arm on Key turned on, turbulence or brief collision with the parent airframe during detachment will immediately detonate the munition. Set the munition to Ignore Self and enable Arm on Key to drop the bomb safely before arming it.